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Hole in One

#1

User is offline   Andrew Field Icon

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Posted 31 May 2008 - 12:13 AM

In the spirit of the new ContentGenerator.net labs section you can get a very early glimpse of developing games and applications. Hole in One is going to be a major feature of Suite 3 - and a pay for game priced at the same level as Penalty Shootout.

Attached Image: monthly_05_2008/post-1-1212192441.gif

This is a golf game. The idea is that you attempt a multi-choice question. If you get the answer correct, you get to try and score a hole in one at a randomly chosen hole.

The game is at a very early stage, but you can see how the finished game will work. I think this will be a great game to play as a whole class via a projector / whiteboard.

Attached Image: monthly_05_2008/post-1-1212192961.gif

Attached Image: monthly_05_2008/post-1-1212192660.gif

Try the early version out:
http://www.contentge.../holeinone.html

Do remember though this is in no way the finished game but rather initial ideas. The data shown after the golf shot is used won't be shown in the final version but is there for developmental purposes. Most shots are possible, but a few don't quite work yet.

Nevertheless, a lot of work has gone into this one already. Any thoughts and suggestions are most welcome and I will do my best to implement them.
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#2

User is offline   Adrian Murray Icon

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Posted 31 May 2008 - 07:58 AM

Hi Andrew,

I've been away for a few days during half term - and I can't believe what I've missed this week! Not only have you managed to get make 2 beta versions of Teacher Invaders available (which I've not yet had time to try), but you've obviously been busy on this great idea.

As you say, I think this will be popular with the students, partly because of the game's graphics, which as usual with your software looks great even at this early stage, but also because of the gameplay.

I look forward to seeing how this develops.

As usual keep up the good work, and many thanks for the hours that you spend developing these great pieces of software.

Adrian
Adrian
www.businessstudiesonline.co.uk
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#3

User is offline   Tony Cassidy Icon

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Posted 31 May 2008 - 09:10 AM

Great idea, I think it will go down well. Any chance of celebrity players like penalty shoot-out?
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#4

User is offline   Andrew Field Icon

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Posted 31 May 2008 - 11:07 AM

View PostTony Cassidy, on May 31 2008, 10:10 AM, said:

Great idea, I think it will go down well. Any chance of celebrity players like penalty shoot-out?


Thanks for all the comments thus far. I doubt there will be a chance to include 'celebrity' players because the golfer is only really going to be seen from behind. However, you will be able to customise the golfer, so perhaps we can include some additional goodies they can put on. Thus, we could customise the existing golfer with some hats, clothing and more - perhaps even some sort of fancy dress, President Bush mask etc....
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#5

User is offline   Douglas Bell Icon

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Posted 31 May 2008 - 08:24 PM

Andrew

Really like this idea and it will be a great addition to the range of sporting games that you have produced so far. I don't know how you spin the ball but I have only managed to get one hole-in-one once. Too many times I have landed in the water. This will certainly be another hit with the pupils.
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#6

User is offline   Andrew Field Icon

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Posted 31 May 2008 - 08:35 PM

View PostDouglas Bell, on May 31 2008, 09:24 PM, said:

Andrew

Really like this idea and it will be a great addition to the range of sporting games that you have produced so far. I don't know how you spin the ball but I have only managed to get one hole-in-one once. Too many times I have landed in the water. This will certainly be another hit with the pupils.


Excellent - thanks! To get a 100% shot you have to hit the target area on the large golf ball. There will be three different levels with the target level getting smaller each time. I think I've currently got it set to hard. I've programmed it to calcuate how accurate your shot was - if you miss the target by too much, it selects the appropriate shot. There are eight holes with five potential shots per hole (in, near miss (i.e. it nearly misses, but then goes in), near in (i.e. looks like it might be going in - as with the near miss - but then it just doesn't), on green and wild). The game uses the accuracy setting to work out what should happen. This is why those numbers are currently displayed. In the finished game I'll remove them all to make it more realistic.

It sounds a bit of a strange system, but what matters is whether it works for students or not - it seems to thus far. :)
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User is offline   goneunderground Icon

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Posted 07 June 2008 - 07:34 PM

Gosh how did I miss this in half term? We are going to love this - me and my classes I mean! I wonder if you will have any other sound effects or music or applause in addition to the swoosh? I agree with the customising of the clothing - great potential there. You couldn't have a random mole or rabbit or anything anywhere could you? (or are they not allowed on golf courses - not a sporty person myself :) )
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#8

User is offline   Andrew Field Icon

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Posted 07 June 2008 - 07:46 PM

View Postgoneunderground, on Jun 7 2008, 08:34 PM, said:

Gosh how did I miss this in half term? We are going to love this - me and my classes I mean! I wonder if you will have any other sound effects or music or applause in addition to the swoosh? I agree with the customising of the clothing - great potential there. You couldn't have a random mole or rabbit or anything anywhere could you? (or are they not allowed on golf courses - not a sporty person myself :) )


I will certainly add as many sound effects that are practical - a few different swooshes depending on how good the shot is. This is very much an early example. Crowd noise will be very important - especially some boos when the ball lands in the water.

I'll also look into some extra surprises too. :)
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#9

User is offline   Andrew Field Icon

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Posted 12 December 2008 - 07:42 PM

You might like to see some of the latest updates for Hole in One - still lots to do, but the more developed game can certainly be seen now:

http://www.contentge...none/demo.shtml

You also get a glimpse of one of the animal characters that will pop-up to cause trouble on the green - a random element which should make the game even more lively. When the ball lands of the green I plan for random 'cheeky' animals to appear e.g. a squirrel appears and swipes your ball, fish or something heads a ball from the water straight into the hole. Lots of potential there.

Posted Image

I just haven't had much time recently to develop such things - I've only really just spend the last 30 minutes sprucing the game up and I'm very pleased with its progress.
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#10

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Posted 13 December 2008 - 10:47 AM

I like this - I especially like the random animal character effect - I can see the pupils enjoying that aspect- it adds a bit extra excitement if the ball doesn't land where it should!
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#11

User is offline   Andrew Field Icon

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Posted 13 December 2008 - 02:06 PM

View Postgoneunderground, on Dec 13 2008, 10:47 AM, said:

I like this - I especially like the random animal character effect - I can see the pupils enjoying that aspect- it adds a bit extra excitement if the ball doesn't land where it should!


That's my plan - the ball will be rolling towards the roll, the player in the expectation they've got a hole in one and then up pops an animal who redirects the ball into the water. Similarly, on a terrible shot the opposite could happen.

I'll make it quite a rare occurrence though. Currently thinking of making it like Penalty Shootout with 10 shots, or 5 shots each for 2 player / teams. Within those games I'd probably make the random element happen around 1/10. It will be important to get it right otherwise it will just become annoying.

How tricky have you found the actual aiming i.e. when you try to take the shot?
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#12

User is offline   Andrew Field Icon

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Posted 14 December 2008 - 09:04 AM

I've just updated the demo further now. Before you take the shot you see a close-up of the green and then you zoom back out to take the shot. However, I'm a little concerned about speed - does this slow up too much on your computer?

http://www.contentge...none/demo.shtml
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#13

User is offline   Dave Stacey Icon

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Posted 14 December 2008 - 10:36 AM

Not at all, it's a great improvement to another brilliant game :0)
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#14

User is offline   Douglas Bell Icon

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Posted 14 December 2008 - 04:26 PM

No slow down on my P3 machine.

I've played it about 10 times now and yet to find a random squirrel interferring with my ball.

I hope it appears soon as it might actually improve my chances of getting a hole in one!!
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#15

User is offline   Andrew Field Icon

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Posted 14 December 2008 - 05:01 PM

Thanks for this information - great to hear there is no slow down.

Douglas - I haven't added the squirrel into the actual game yet - I just added the graphics to the start / end page to provide a little glimpse. Nothing other than the standard aiming system yet I'm afraid.
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Posted 14 December 2008 - 07:05 PM

Nope - it doesn's slow me down at all either. How tricky have you found the actual aiming i.e. when you try to take the shot? Well I am rubbish at all your games Andrew so I can't really comment! That said, I did manage to get the ball in the hole for once tonight - so I quit while I was ahead!
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#17

User is offline   Andy Walker Icon

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Posted 18 December 2008 - 10:28 AM

As a EGTF qualified professional I fully endorse this product :mellow:
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