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January 2012 Rate Topic: -----

#1

User is offline   Andrew Field Icon

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Posted 15 January 2012 - 12:26 AM

A quick January 2012 update for ContentGenerator.net. We are still developing the Hole in One game - as always we only release a game & generator program when it is ready for general use. It has taken a very long time but we are hopeful of a beta release Spring this year. Should you wish to get further updates do follow ContentGenerator.net on Twitter @contentgen, or my own personal account @andyfield

The Hole in One game in development:
Attached Image: monthly_01_2012/post-1-066754000 1326585790.jpg

The main menu system is nearly ready:
Attached Image: monthly_01_2012/post-1-033456800 1326586937.png
Main title screen with game options

Attached Image: monthly_01_2012/post-1-032629400 1326586954.png
'Intro' screen, showing your actual course - dynamically changes each game

The game screens are functional and developing - but I want them to be far sharper and smarter for the release:
Attached Image: monthly_01_2012/post-1-064728200 1326587001.png

There is more work to be done in terms of the question handling and the appropriate balance between the game and the questions:
Attached Image: monthly_01_2012/post-1-015204300 1326587019.png
Questions screen

Attached Image: monthly_01_2012/post-1-063103300 1326587047.png
Correct answer

Attached Image: monthly_01_2012/post-1-056074500 1326586858.png
Incorrect answer

I have been really pleased with the impact of On Target? which took ContentGenerator.net games to a new level of professionalism. This is what we are targeting with Hole in One as well. In addition, we have our 'Fire the Teacher' game in planning after Hole in One.

Posted Image

There is also the industry shift away from Flash games. Currently there are no HTML5-powered games which offer the functionality and usability of Flash. This post (from photonstorm.com) sums the situation up extremely well: - basically in the longer term, html5 does look to be the future but the industry is in a state of flux at the moment. We will continue to monitor and develop what we hope is best practice. It is a real shame that Flash doesn't work natively on iPads and iPhones as this really would be the ideal solution. However, with Adobe removing support for mobile Flash this will now never happen.

All the very best for 2012.
Attached Image: monthly_01_2012/post-1-072855900 1326585646.png
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#2

User is offline   sharnon007 Icon

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Posted 22 February 2012 - 07:51 AM

Unfortunately, I am unable to view the pics... (I keep getting an error about permissions- lol). I'm glad to see the end of development drawing near on this one.
Keep us posted!

;0)
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#3

User is offline   Andrew Field Icon

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Posted 25 February 2012 - 05:33 PM

Oh - that's not good. I'll investigate. Without the pictures the post is much less interesting!
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#4

User is offline   Understanding Faith Icon

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Posted 03 May 2012 - 05:57 AM

Hi Andrew,

We're current customers of your suite and are hoping iPad users can view our content (with your content embedded) someday soon.

You state:

View PostAndrew Field, on 15 January 2012 - 12:26 AM, said:

Currently there are no HTML5-powered games which offer the functionality and usability of Flash.


Do you mean there are no HTML5 games functionality as good as Flash, or that there are no development platforms for HTML5 with functionality and usability of Flash? Because those are two different things.

Do you use FlashBuilder to develop your games? If so, there's some hint/hope/rumor that it will output to HTML5/JS (in addition to SWF) someday soon...
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#5

User is offline   Support request Icon

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Posted 19 May 2012 - 11:43 PM

The answer is actually both! Currently no HTML5 powered games offer the complexity of Flash games. There are a number of excellent examples that do get close, but nothing yet. I build the current ContentGenerator.net games using Adobe Flash Professional. This tool is getting some HTML5 output support in its latest release (CS6) but there is no technology that allows direct output in either .swf or HTML5. Images and some limited animations can be exported, but none of the complex ActionScript is exported to HTML5.

What I aim to do in the future is produce alternative versions of the current games in HTML5, allowing their use on devices that do not support Flash. However, this requires a complete re-write of everything and an utterly new development platform. Either that or develop apps that will allow use of existing techniques.

As I stated earlier on, we will continue to monitor and develop what we hope is best practice.
This is the official ContentGenerator.net support account - we will post copies of previous support requests to allow others to resolve similar issues in the future.
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