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On Target? - full release Special beta release pricing! Rate Topic: ***** 1 Votes

#1

User is offline   Andrew Field Icon

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Posted 15 February 2010 - 12:35 PM

I'm delighted to announce the release of On Target? - our brand new game. We have released a fully functioning beta version at a discount price - 19.99.

Edit: This pricing was available at the initial release - the program is now at its release price: 24.99

You can purchase the generator immediately from: http://www.payloadz..../sip?id=1198857. This is an automatic purchase page that triggers an instant download.

This price will be available only while the software is in beta. The full price will be 24.99. Anyone purchasing this fully functional beta version will get a free update to the finished version. The program is in its finished state already, meaning you can generate files for your website or LMS (e.g. Moodle) immediately. If no additional bugs or issues are discovered, the full release will appear later this week.

Attached Image: monthly_02_2010/post-1-1266264382.png

This new game has been in extensive development and supports 1 player, 2 player and a new multi-player version. The SCORM option allows you to generate trackable games that slot into your VLE. The purchase is for the generator itself - once purchased the licensed individual can generate as many games as they wish!

Do please feedback any thoughts about this new release.
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#2

User is offline   Andrew Field Icon

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Posted 15 February 2010 - 06:14 PM

I've now added the purchase link (direct to the current offer, rather than the usual purchase page that will appear later) and a new demo game to the homepage of the site - see http://www.contentgenerator.net/

This is actually the first new game we've released since 2007. That's not to say we haven't been developing anything, but all the efforts have been involved in upgrading and updating existing programs to support SCORM. It is excellent to release a brand new game - and one that hopefully lives up to the ContentGenerator.net quality :ph34r:

You can also access the latest demo here: http://www.cgen.net/...rget_about.html
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#3

User is offline   goneunderground Icon

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Posted 15 February 2010 - 08:06 PM

thanks! I have a cunning plan.......
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#4

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Posted 15 February 2010 - 08:25 PM

Hi Andrew,

I know you've been really busy updating all the other titles - but it's great to see a new release, especially at a bargain price!

I've just downloaded the beta, and am off to produce some new resources!

As always - keep up the excellent work.

This post has been edited by Adrian Murray: 15 February 2010 - 08:26 PM

Adrian
www.businessstudiesonline.co.uk
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#5

User is offline   Andrew Field Icon

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Posted 15 February 2010 - 09:02 PM

Great to see it being used so rapidly:
http://www.moodleblog.org/?p=175
http://www.mrscooch.com/moodle2.0.swf

You win some sort of rapid deployment prize Mary.
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#6

User is offline   Andrew Field Icon

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Posted 15 February 2010 - 10:24 PM

View PostAdrian Murray, on Feb 15 2010, 08:25 PM, said:

Hi Andrew,

I know you've been really busy updating all the other titles - but it's great to see a new release, especially at a bargain price!

I've just downloaded the beta, and am off to produce some new resources!

As always - keep up the excellent work.


Thanks very much for the positive comments - much appreciated. If you see any tweaks / improvements that need to be made to the game or generator program, please do let me know.

Currently I've realised I haven't provided a 'quit' button in the game - although I'm not sure there is a need for one.
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#7

User is offline   mystre Icon

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Posted 16 February 2010 - 04:03 PM

Just bought it and have already entered a quiz and played.

Looks great!!!!!!

The only thing is that I messed up my email when I ordered. The ending should have been @gmail.com instread of @yahoo.com, so I hope that doesn't matter.

Dale
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#8

User is offline   Andrew Field Icon

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Posted 16 February 2010 - 05:58 PM

View Postmystre, on Feb 16 2010, 04:03 PM, said:

Just bought it and have already entered a quiz and played.

Looks great!!!!!!

The only thing is that I messed up my email when I ordered. The ending should have been @gmail.com instread of @yahoo.com, so I hope that doesn't matter.

Dale


Hi - thanks for the feedback (and your purchase!) - I'll alter the e-mail on the ordering system. However, when the full release is available you'll also get access via the Downloads system here, so nothing to be concerned about.
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#9

User is offline   Andrew Field Icon

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Posted 17 February 2010 - 10:24 PM

There are two things I think need to be done to complete the game - firstly, following suggestions, I think it is worth removing the need to have 10 questions. Ideally you'll have more than 3 for a two player game (to make it worthwhile) but I like the freedom of games like En Garde where you aren't forced to include a minimum of 10.

Secondly, I'm not sure about the need for a quit button. The 'Game Over' screen is quite packed anyway - and the quit buttons were originally introduced so you could put the game on a page and make it part of a larger course. In some ways as VLEs have become more commonly used I think games are more likely to be embedded within a course rather than need to trigger a new page or link. Do feedback any thoughts you have about this though!
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#10

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Posted 18 February 2010 - 04:21 PM

Here's the link to mine- I also included all the games thatuse the same text file.

http://rtoa.us/wp/20...nit-5-1-review/

Also, one thing I'd like to see- I agree with only having to have a few questions- but how about having the option to show more than 10 questions?

Oh, by the way- I got one of the bonuses in the multiplayer game- c'mon- tell us how to get the bonus.... ;0)

ThanX!
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#11

User is offline   Andrew Field Icon

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Posted 18 February 2010 - 05:13 PM

Thanks for the further example - and for your purchase.

I can happily change the number of questions per game. I think this will be a good additional option as they you could select how many questions you want. It is slightly different for two player games as you should have an even number of questions, but to be honest if the freedom is there, you can create what you want.

The challenge here will be with the SCORM settings though - I will have to do some tweaks, but I believe it should all still work.

For the finished release, I'll look to implement fewer than 10 questions minimum together with some additional settings to allow you to setup the option to select how many questions - probably setting 'minimum', a 'certain number' or 'all'.

I'm saying nothing about the bonus options though :)

This post has been edited by Andrew Field: 18 February 2010 - 06:51 PM

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#12

User is offline   Douglas Bell Icon

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Posted 19 February 2010 - 09:27 AM

Andrew

Just purchased OnTarget and will update all my question sets this weekend. The game has gone from strength to strength and looks brilliant.

Douglas
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#13

User is offline   mystre Icon

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Posted 19 February 2010 - 09:33 AM

I really like the multiuser function. It would be nice to be able to retain lists of names if the feature is further developed. However, copying and pasting the list from a document is easy.

Have a great day
Dale

BTW, I'll be using the game in part of a presentation I'm giving next Tuesday using the wii remote.

This post has been edited by mystre: 19 February 2010 - 09:42 AM

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#14

User is offline   Andrew Field Icon

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Posted 19 February 2010 - 10:38 AM

Thanks for both of your replies - great to hear that the game is working well.

Regarding retention of lists of names, it would be possible to turn that into something you could enter when the game is generated i.e. the list is fixed. Trouble is even if you carefully prepare it for a specific class, there could always be students away or additional students - I think the flexibility to cut and paste is probably best for now. That said, it is a new feature and something I want to get correct.

Good luck with the presentation - it will be interesting to hear more!
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#15

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Posted 21 February 2010 - 08:13 PM

Andrew,

This was well worth the wait- I think it's your best production yet. Usually when I produce a game, I skip through the games merrily getting the answers wrong to look for errors with my questions and answers (plenty usually), today I was completely engaged in trying to get a higher score.

Will have a go with year 10 on Thursday and provide some feedback.

Great work.
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#16

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Posted 21 February 2010 - 09:45 PM

Excellent - thanks very much indeed (and thanks for your purchase too). Do share a link to what you've created if you have the chance.

I really appreciate all the feedback that everyone has given for this latest game. It has taken ages to develop and comments like this do make it worthwhile, especially as it feels it is a game that will be very useful in class too. I've yet to try it with a whole class on an IWB, but when I've used via Moodle with students playing it individually it worked really well.

I haven't finished the finished version yet, simply because I've been spending what time I've had developing 'Hole in One' (see more about that here). I'll keep the beta pricing at 19.99 for the time being to reward early purchasers :)
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#17

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Posted 23 February 2010 - 07:34 PM

I used OnTarget and Fling in a series of 4 presentations I made to area curriculum and technology directors this morning and early afternoon here in Michigan. The games were received well - I used Ontarget with the wiimote in Presenter mode and Fling in IWB mode. Ontarget slowed down a bit, but that was because I had a lot of moving parts in the presentation.
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#18

User is offline   Andrew Field Icon

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Posted 26 February 2010 - 08:00 PM

Thanks for this information - is great to hear how the programs are being used. I think On Target will slow down if it is embedded within a PowerPoint as there is a lot of animation within the game. When used full screen on an older machine it does also slow down. I'll see if there can be anything more done to optimise the graphics, but I'm fairly sure I've done all that already.

Related to good use of the game - it is great to see http://www.teach-ict...ict_quizzes.htm making such good use of it. Debbie has uploaded a whole range of topics for AS ICT not just using On Target. This also shows how the data files can be used across the different programs. I think 15 On Target games on one page is about the largest number I've come across so far!
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#19

User is offline   Andrew Field Icon

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Posted 26 February 2010 - 08:11 PM

Whilst the above link is impressive, I also just checked the excellent http://www.revisecomputing.co.uk and found that Douglas has 27 On Target games on one page: http://www.revisecom...es/sg_games.htm - all for Standard Grade computing.

Again, great to see examples of the game being used properly - makes all the effort in creating them worthwhile.
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#20

User is offline   Douglas Bell Icon

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Posted 26 February 2010 - 08:49 PM

Andrew

Thanks for the mention. It took me a little longer than I thought to re-compile all the quizzes, but they are now complete.
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