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> On Target - complete playable demo
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Andrew Field
post Jan 24 2010, 02:20 AM
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After some extensive development work today, I'm delighted to share the first fully working version of On Target?

This includes:
  • Challenge game - get a question correct to try and shoot fairground ducks & frogs
  • 1 and 2 player games
  • New 'multiplayer' game - you enter list of players, random player selected each turn
  • Custom designed graphics - high quality look and feel
  • Full SCORM compliance, meaning game will slot into your VLE and enable tracking of scores
  • Hidden bonus options within the main game
  • + lots more - see the demo below.
Try this demonstration game on the History of the BBC Micro

Please do feedback any thoughts - even minor points are valuable e.g. should it say "Select a random player?" or "Select a player at random?" on the multiplayer mode. There are areas still to improve in terms of presentation (see list below) but all the main features now work smile.gif

Attached Image

Current bugs / known issues:

Presentation of multiplayer menu + end screens
Multiplayer game - correct answers not tracked
Multiplayer game - game ends with selection of player
Within 'bottle bonus' - 10 seconds time font needs to be fixed
Within 'bottle bonus' - turn over at end of game seems to wipe out game stats
 
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mystre
post Jan 24 2010, 03:37 AM
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Plays great, love the multi-player

Excellent job
 
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MrsGibb
post Jan 24 2010, 06:25 AM
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When do you think we will be able to buy it? My students are going to love it!

(aka @Moodlegirl)
 
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Andrew Field
post Jan 24 2010, 11:59 AM
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Attached Image

Thanks for the positive replies - I'll have a full 'generator' available as soon as I can but I do want to tweak the game further to fix any issues that emerge. Thus I would hope to have a finished version that will be available for purchase during February, but those does depend on the full completion of the game.
 
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sharnon007
post Feb 2 2010, 03:12 PM
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AWESOME!
OOOh- i can't wait for this one!

~~~ Sharnon ~~~
 
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Andrew Field
post Feb 15 2010, 09:49 AM
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I believe all the identified bugs have now been fixed:

Current bugs / known issues:

Presentation of multiplayer menu + end screens
Multiplayer menu improved to make it more obvious. Plus if the user(s) don't enter any names, it intelligently just displays 'Random player' rather than throw up an error message. Multiplayer end game screen now shows totals for the entire game - ideal for whole class analysis of how they got on.

Multiplayer game - correct answers not tracked
Bug fixed - game didn't recognise multiplayer mode when assigning scores.

Multiplayer game - game ends with selection of player
Added check into mutiplayer mode - it now ends correctly, final player has turn and then it goes to end game screen.

Within 'bottle bonus' - 10 seconds time font needs to be fixed
Custom font now turned into graphic to ensure it displays correctly

Within 'bottle bonus' - turn over at end of game seems to wipe out game stats
Couldn't replicate this issue - I think it may have been related to the lack of multiplayer score tracking. Once that issue was fixed, this one didn't occur.

I'm now working on the main generator program and will post updates as soon as this is ready for testing.
 
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Andrew Field
post Feb 15 2010, 10:36 AM
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Attached Image

1st screenshot of the generator program smile.gif
 
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Andrew Field
post Feb 15 2010, 01:08 PM
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I have just been able to generate the first SCORM-enabled game from within the On Target? generator - rather than something that is custom coded. This shows the generator works.

cool.gif cool.gif

Attached Image

You can login to http://www.cg-scorm.net yourself and test it - http://www.cg-scorm.net/moodle/course/view.php?id=9
 
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